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Rules of the Game - Using Befudiom Symbols

1 - Once the play order is set, a player from the starting team is selected as the Clue-giver. The Clue-giver changes every round. Once everyone on the team has had a chance to give the clue, the order starts over again.
2 - The Clue-giver picks a card from the stack and rolls the dice. The number on the number die tells you WHICH idiom phrase on the card to perform. It also determines the point value for this round.
3 - If you roll a six, all teams get the chance to guess at the same time for the points. The Befudiom die tells the player HOW to give the clue. Click here for details & rules on the Befudiom Symbols.
4 - The Clue-giver has 60 seconds to help his teammates guess the idiom. At the end of 60 seconds, if the performing team hasn't correctly guessed the phrase, the other teams get one chance to guess, and the team to shout out the correct phrase first wins the round. The order of play stays the same no matter who wins the round. Note: Befudiom is all about having fun, so guessing the exact phrase on the card isn't necessary, as long as it's close.
5 - After the performing team's Clue-giver has completed a turn, a chosen member of the next team begins, and so on.
6 - The first team to reach the determined final score WINS!